3D Environment Artist / Matte Painter

Professional Experience



May 2022 - Present 
Sony Imageworks - Vancouver
Matte Painter / 3D Environments

FILMS: 

2023 - SPIDER-MAN: Across the Spider-Verse
            Matte painter / 3D Environment TD

2023 - Guardians of the Galaxy Vol. 3
            3D Environment TD



September 2021 - April 2022 
Atomic Cartoons - Vancouver
Matte Painter 

TV:
2022 - My Little Pony: Make Your Mark (Netflix series)
Matte Painter



November 2019 - August 2021 
Sony Imageworks - Vancouver
Matte Painter / 3D Environments

FILMS: 

2022 - Doctor Strange in the Multiverse of Madness
            3D Environment TD
2022 - Hotel Transylvania: Transformania
            Matte painting / 3D Environment TD
2021 - Vivo
            Matte painting / 3D Environment TD -  TBA



November 2016 – December 2018
MPC Vancouver
Matte Painter / 3D Environments

FILMS:

2019 - Pokemon (Matte Painter)

            Matte painting - Set extensions/replacements

2018 – The New Mutants (2019) (Matte Painter)

            Matte painting - set extension – church interior.

2018 – Aquaman (3D Environments/Matte Painter)

           Matte painting, modeling, texturing, layout of underwater Envirocam setup, and cave development.

2018 – A Wrinkle In Time (3D Environments/Matte Painter)

            Cave modeling - Zbrush, matte painting.

2017 – Justice League (3D Environments/Matte Painter)

           Matte painting and set extension, vehicle interface asset design, modeling/texturing of power plant model, Russian church.



April 2016 – November 2016
Method Studios / Encore
3D Environment TD / Matte Painter

FILMS:

2017 – A Series Of Unfortunate Events - (Lemony Snicket) – Netflix series (Render monkey / lighting)
            Render setup (Vray), modeling, lighting, matte painting, layout
2016 – Fantastic Beasts and Where to Find Them (Matte Painter)
            Digital matte paintings for set extensions, projection setup and geo.



August 2014 – April 2016, Vancouver, BC
MPC Vancouver
3D Environment TD / Matte Painter

FILMS:
2016 - Suicide Squad (3D Environment Artist/TD)
            Modeling for building set extension, Nuke/Maya projection setup for DMP, some matte painting.
2016 - The Finest Hours (3D Environment Artist/TD, Matte Painter)

            All ship interior corridor shots - Modeled corridor set extension, (Photoscan, Maya-final), and textured in Mari.

            Nuke/Maya projection setup for DMP, matte painting for ship interior backgrounds, landscape & skies, and

            CG set integrations in Nuke.

2015 - Goosebumps (3D Environment Artist)
            Created gravestone geo / mausoleum geo for graveyard shots.
2014 - American Sniper (3D Environment Artist)
            Helped create models/textures and modify existing buildings in recreation of Bagdad, Iraq pre-American war.

            Also ensured correct Nuke script setup for DMP, and contributed to 2 matte paintings for several of the shots.



April 2014 – July 2014,  Vancouver, BC
Prime Focus World

Layout Artist
FILMS:
2014 - The Interview (layout)
           CG layout for integration of 3D models into the shots (Kim Jong's compound).
2014 - The Expendables 3 (layout)
           CG Layout/simple animation for integration of 3D models, helicopter animation (train sequence).


May 2013 – June 2014,  Vancouver, BC
Vancouver Institute of Media Arts (VanArts)

PT Maya Instructor
           Sessional:  P/T "Intro to Maya" 



October 2013 – February 2014,  Vancouver, BC

MPC Vancouver
3D Environment TD

FILMS:
2014 - Godzilla (3D Environment Artist)
           Created multiple building and destruction geometry for a large number of shots, as well as

           ensuring correct Nuke script setup

           Nuke/Maya projection setup for DMP, z-depth alignments, using both Foundry and proprietary MPC tools.



December 2011 – October 2013,  Vancouver, BC

Vancouver Film School

Game Art Mentor
          Mentoring game students for their final projects to create industry standard game art.



June 2012 – April 2013,  Vancouver, BC
PopCap Games (EA) (Studio closure - April 2013)

Senior 3D Environment Artist

GAMES:
2013 - HIDDEN AGENDA (for Facebook)

            World map design, setting look and feel, building structures, structure breakdown and compilation for depth sorting.



October 2010 – October 2011,  Vancouver, BC
Radical Entertainment

Senior Environment Artist

GAMES:
2012 - Prototype 2

            All world interiors, models and textures



October 2009 – September 2010,  Vancouver, BC
Disney Interactive (Propaganda Games)

Senior World Artist - Art Outsourcing

GAMES:
2011 - TRON  - Senior Outsourcing Artist
2011 - Unreleased IP based on the Pirates of the Caribbean franchise (Oct.2009-Dec.2009) - Senior Outsourcing Artist



April 2009 – September 2009,  Vancouver, BC
United Front Games

Senior World Artist

GAMES:
2010 - MOD Nation Racing

            Track models and textures



February 2005 – August 2008,  Vancouver, BC

Radical Entertainment

Senior Environment Artist

GAMES:
2008 - Scarface2 (Unreleased) - (Interior models and textures) - Assisted in organizing pipeline needs for the artists
2007 - Crash of the Titans - Environment modeling
2006 - Scarface - The World is Yours (PSX2 / Xbox) - Senior environment artist for both interiors and exteriors,

            both models & textures.



January 2005 – December 2005,  Vancouver, BC

Art Institute

Maya/Viz Instructor
        Introduction to Maya and Autodesk Viz for the Interior Design students



April 2004 – August 2004 (5 months) Southeast Asia

Work / Volunteering
Southeast Asia (Myanmar, Thailand, Cambodia)
        April-May:
        Worked as a Divemaster / guide off of Koh Lanta, Thailand.
        May-June:
        Project Coordinator (Volunteer) at International Education Center of Myanmar (IECM - BURMA)
        Duties included creating advertising media for the school (print), planning and co-ordination of website,

        setting up international employment ads and interviewing for teachers and local staff, educational material & furniture selection,

        and assistance with curriculum.



April 2002 – March 2004,  Vancouver, BC

EA Black Box

3D World Artist

GAMES:

2003 - NFS Underground (PSX2 / Xbox) - Environment artist, including layout, models, textures and lighting (3DS Max)

            Assisted junior artists with integration into the work pipeline
2003 - Def Jam: Vendetta (PSX 2) - Small role in environment modeling, lighting, texturing
2002 - NHL Hitz 20-03 (PSX 2 / Xbox) - Locker room player equipment, modeling and textures



October 2001 – February 2002 (5 months)

Australia / New Zealand


January 2000 – October 2001,  Vancouver, BC

Barking Dog Studios

Senior Artist

GAMES:

2002 - Global Ops (PC) - Skybox models and background environment textures; environment modeling, mapping and textures
2002 - Transworld Skate (Unreleased) - Defined the technical process and tools used in the creation of the game.

            Assisted junior artists with new tools and software as well as production work on the game itself.

            Created high and low poly environments for the XBOX and PC platforms, using primarily Maya 3.0
2000 - Homeworld-Cataclysm (PC) - Texture mapping of some of the ship models



May 1999 – November 1999 (7 months)

Peru / Bolivia / Ecuador


November 1998 – April 1999,  Burnaby, BC

Electronic Arts

3D Track Artist

GAMES:
1999 - Need For Speed-High Stakes (PSX) - Environment artist, including modeling, mapping and textures